Category: Coding

‘Check-up point’ #1

This is something I made up, the idea of it is to announce that I am attempting something new with a date, I will not update often on my progress but rather show it in my blogsI also will post projects and concepts What am I going to do…I am going to research math (networking […]

pong in javascript, ‘multiplayer’

Javascript/HTML5 is way too easy to use. Then again, it is only pong, another game is probably coming out in a month if my classmates will do their work. Link to the game: download the zip file and double click on the html file, it is pretty simple. Note: it likes to use every […]

Conway’s game of life (python3)

Code is on my github page. To make the program I watched a video tutorial and checked out the page’s documentation. I think pyglet is the easiest GUI programming is going to get without using scratch, visual studio, or pygame. Also pyglet is a lot faster than pygame. Also an alternate announcment, I am […]

Documentstats.cpp coming soon!

I was just so excited when I realized my program actually was going to work (with very minimal bugs considering I have no way to grab new lines as input) that is all. Probably coming before August. std::getline(std::cin, varname) this is very helpful for passing the no spaces limitation cin has. With spaces I can […]

C++ vs. Python3 speed test (integers)

I know my code isn’t perfectly optimized but I think c++ is slowed down a bit because I don’t know it as well. The calculations being used were meant to be CPU intensive i=6i=i^4i=i+11i=i%7(i stands for integer) These 4 operations were done 40000000 (40 million times) for each test and the python3 test was rounded […]

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